Rome total war



*Zo zet je de cheat van rome total war erin

Als eerst open je in het spel een balk dat doe je door op deze toets te drukken ~     , boven de tab toets
Vervolgens type je een van de onderstaande cheats in.
Druk daarna op enter.
De cheats zijn hoofdletter en spatsie gevoelig.

Cheats:

add_money 20000Increase money by 20,000 *
add_population [city name] [number]Add population to indicated city
auto_winAttacker or defender automatically wins next auto resolved battle
bestbuy10% cheaper units in campaign mode
capture_settlement [city name]Capture indicated city (only works in scripts and/or unpatched versions)
create_unit [settlement or character] [unit id] [amount] [exp or armor or weapon]Creates a unit in the selected settlement or characters army with the stats you input
date [year]Changes date
force_diplomacy Force opponent to accept diplomatic proposal
gamestop10% cheaper units in campaign mode
give_trait [character] [trait] [number]Give character the trait at indicated level
give_trait_points [character] [trait] [number]Give points for indicated character's trait
invulnerable_general [character]General invincibile in combat
JerichoWalls fall down in siege in battle map mode
kill_character [character]Kill indicated character (only works in scripts and/or unpatched versions)
list_traitsLists all traits
move_character [name] Move indicated character to desired coordinates
oliphaunt40% bigger elephants in campaign mode
process_cq [city name]Complete all building in construction queue *
process_rq [city name]Complete all military units in recruitment queue *
seasonChange season
toggle_fowToggle Fog of War
Huge Wall Tiny TownGo to presario C and go to Rome go to Data Settlement Plans and go to Roman Huge City Copy all of it and got to Roman Small town and Paste over it there you have it a big wall and tiny town
give_ancillary "character name" "catamite"Gives spy / assassin this ancillary and +1 subterfuge
give_ancillary "character name" "courtesan"Gives spy / assassin this ancillary and +1 subterfuge
character_reset "character name"Insert character name after character_reset and use a _ if there is a space in it. It will allow the character to move again that turn. DOES NOT ALWAYS WORK.
create_unit "town name" "units name" amount/exp/armor/creates units make shore you separate the town name to the units name with " example "Rome" "swords_man" 5/1/8/8

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